Welcome toDarkness and Flame: Enemy in ReflectionWalkthrough A trip to the mirror world unleashes a powerful villain! Whether you use this document as a reference when the going gets tough or as a road map to get you through from start to finish, we're sure you'll find what you're looking for. Stop here. This document contains a complete Darkness and Flame: Enemy in Reflection game guide, including annotated screenshots of the actual game! We hope you find this information useful as you progress through the game. Use the tutorial menu below to quickly jump to any stage in the game where you need help. This tutorial was created byppldva, and is protected by United States copyright law. Any unauthorized use, including republication in whole or in part without permission, is strictly prohibited.
Menu Tutorial
- general tips
- Chapter 1: Alice's room
- Chapter 2: Path
- Chapter 3: Cabin
- Chapter 4: At Albert's house
- Chapter 5: Gorgon's Crypt
general tips
- This is the official guide for Darkness and Flame: Enemy in Reflection.
- This guide won't mention every time you need to zoom in on a location; screenshots will show each zoom scene.
- Hidden object puzzles are known as HOP. This guide will not show HOP solutions. It will identify the location of the HOP and the stock item purchased.
- This guide will show you solutions to non-random puzzles. Read the in-game instructions for each puzzle.
- In this game, you will sometimes have to select the new scene to trigger dialogue, cutscenes or tasks before interacting with the scene.
Chapter 1: Alice's room
- Move pillows; take TAPE (A).
- open drawer; take FORK (B).
- Poster Volume (C).
- Place the SIGN (D).
- Use HORQUILLA (E).
- Select the poster; take the BROKEN KEY (F).
- Restore BROKEN KEY; add TAPE; win KEY.
- Use the KEY; turn the handle (E).
- advance
- Play JUMP; win PARTS KIT (G).
- Select PARTS KIT; select 1-14 (H); win BEE.
- Select (me).
- Put BEE (J).
- Selecione Rx3-L-Rx5-L-K-L-Rx7-Jx2-K-J-K.
- Tomo CRISTAL (M).
- Take MATCHES and TONGS; turn knob (N).
- Replace CRYSTAL (O).
- Go right.
- Speak; gain KEY (P).
- Use tweezers; win HINT (Q).
- Use tweezers; take the SPATULA and the SHELL (R).
- Use SPATULA and open the window; take 1/4 GLASS BALLS and SPOON(S).
- Walk for 2x.
- Take the STAIRS (A).
- Place TIP; select (B).
- Solution (C).
- Take the 1/2 PUZZLE PIECE and the HINT (D).
- advance
- Put SCALERA (E).
- Use SPOON; gain 2/3 CRYSTAL SPHERE (F).
- Insert the KEY; select 1-4 (G).
- Place TIP; solution (H).
- advance
- move stones; take the 1st HORSESHOE (I).
- Take the BRICK (J).
- Take the second HORSESHOE; use BRICK (K).
- Take RAKE, COLLAR and HAMMER (L).
- Use a rake; remove moss; take the 2/2 PUZZLE PIECE (M).
- Go down to the right.
- Place the PUZZLE PIECE; move 1-10 (N).
- Take KNIFE (O).
- Get down.
- Use KNIFE; win BRIDLE (P).
- advance
- Select one); 1st place HORSESHOE.
- Select the NAILS (B); use the HAMMER (A).
- Select (C); 2nd place HORSESHOE.
- Select the NAILS (B); use the HAMMER (C).
- Place the HORSE GLUE and the BRIDLE (D).
- Select (E-F).
- Use SHELL and KNIFE; win RESIN FILLED BUCKLE (G).
- Go Kitchen.
- Place BUCKET FULL OF RESIN (H); selection button (I); use MATCHES (J).
- Take MEDALLION (K).
- Walk down, forward.
- Use MEDALLION; take the diary and the door handle (L).
- Place the DOOR HANDLE (M).
- Select both door handles.
- Solution move O up-N right-O down, left-N down, left-P up, right, down-Q up-P left-N down-P right, up-Q right, down right.
- Go left.
- Tome ARGILA (A).
- Select (B).
- Go left.
- Take the 1st BEAR FIGURINE (C).
- Grab the HOOK (D).
- Select (E).
- Use KNIFE; win DULL KNIFE (F).
- open closet; take LUBRICANT (G).
- Get down.
- Use HOOK; win PACKAGE STUCK (H).
- BOUND PACKAGE open; take the 2nd BEAR FIGURINE and RAG.
- Use LUBRICANT; latch open; take SKI and HOE (I).
- Use SKI; catch mousetrap (J).
- Go left.
- Place 2 BEAR FIGURES; take STAIN REMOVER (K).
- Get down.
- Use CLOTH, STAIN REMOVER and CLAY; take CAST and LEVER (L).
- Go left.
- Place and select LEVER (M).
- Position the rollers as shown; move (O-P)-(Q-R)-(S-T).
- Take PAPERS and KEY (U).
- Walk for 2x; go right, go left.
- I take 1/10 WOOD (A).
- Get down.
- Tomo 2/10 MADERA (B).
- Go right.
- I take 3/10 of wood (C).
- Go right.
- Remove the moss; take 4/10 WOOD (D).
- Go right.
- Use (E-F); earns 5/10 WOOD.
- advance
- I take 6/10 WOOD (G).
- Walk for 2x; Go left.
- Usage (H-I); gets 7/10 WOOD.
- advance
- Remove the foliage; take 8/10 WOOD (J).
- Go right.
- I take 9/10 WOOD (K).
- Get down; Go left.
- Usage (L-M); get 10/10 WOOD.
- Walk about 5x; Go left.
- Place 10 WOODS (N).
- advance
Chapter 2: Path
- Speak; KEY gain (O).
- Take SHIP IN A BOTTLE (P).
- Take the TABLE (Q).
- Remove the toothpicks; take 3/4 GLASS SPHERES; place the TABLE (R).
- Play JUMP; win WHEEL(S).
- Get down.
- Place the mousetrap (A).
- open bag; move(B-A); win MOUSE.
- Get down.
- Use YOUR MOUSE; take 4/4 GLASS BALLS (C).
- Get down.
- Select (D).
- Place GLASS SPHERES; solution (E).
- Go to Colin's backyard.
- Solution (F).
- Tomo JACK (G).
- Go to Highway.
- JACK utility (H).
- Use WHEEL and KEY (I).
- Remove the leaves; use the (J) key.
- Open chest; take GARDEN SCISSORS (K).
- Use GARDEN SCISSORS (L).
- Solution (M).
- To talk to).
- Use AZA; take the CORKWRITER (B).
- Take DRIED LEAVES and CUTS (C).
- Select; use DRY LEAVES, MATCHES and PLASTER; use of). Take HARDENED CAST IRON.
- open bag; take MILL (F).
- CHALLENGE KNIFE in MILL; win KNIFE.
- Insert HARDENED CAST (G).
- Select (H).
- Go right 2x; advance.
- Toma MACHETE (I).
- Walk for 3x; advance 2x.
- Use the MACHINE (J).
- advance
- Go left (K).
- Take the TABLE (L).
- Walk down, forward.
- Place the TABLE (M).
- Advance; go left 2x.
- Take the DYNAMITE (N).
- Walk about 7x; go right, then go forward 2x.
- Place and select DYNAMITE (O).
- advance
- Use KNIFE; Open box; take the SYRINGE (A).
- I take SACK (B).
- advance
- Greatspear Tome (C).
- Use CLIPS; win MEDALLION (D).
- Get down.
- Use LONG BOOM; win CODE (E).
- Get down.
- Speak; win APPLES (F).
- Use MEDALLION; take the MAGNET and the NAIL PULLER (G).
- CORKWINNER and MAGNET in BOAT IN BOTTLE; win PART OF THE MECHANISM.
- advance
- Use the NAIL PULLER; open BOX (H); play JUMP; win BOTTLE OF WINE.
- Use WINE BOTTLE and SYRINGE on APPLES; win APPLE FOR THE HEDGEHOG.
- Insert the CODE and the MECHANISM PART (I).
- Rotate counterclockwise to set the outer arrow to 1 (J).
- Rotate clockwise to place center arrow at 5 (K).
- Rotate counterclockwise to 9 (L).
- Final positions (M).
- Tomo CHIP TRIANGULAR (N).
- Get down.
- Use APPLE FOR HEDGEHOG and BAG; win HEDGEHOG (O).
- Advance 2x.
- Use HEDGEHOG (P).
- Select (Q).
- Select (R).
- Insert TRIANGULAR CHIP; (H-B)-(G-E)-(B-H)-(L-E)-(A-I)-(K-F)-(D-K)-(C-I)-(K-F)-(J-B) solution.
- advance
- Take 1/4 of the FISTS, HEAD and PUZZLE PIECES (M).
- Go left.
- Take the ROPE (N).
- Select (O).
- Take the 1/3 GEARS (P).
- Take 2/3 GEARS; TIP PLACE (Q).
- Select 1-7; get JAWS(R).
- Place PUZZLE PIECES; solution (S).
- Tome TAMIZ e CLUE (T).
- Get down.
- Use SIEVE; gain DETAIL (A).
- Use JAWS; take the PENDANT (B).
- Use JAWS; take MAGNIFICATION LUP (C).
- Go left.
- Select (D).
- Put TIP and DETAIL; F-H-G-H-G-E-I-G-E-I-Gx2-I-G-H-Gx2-H solution.
- advance
Chapter 3: Cabin
- Remove the rolls; take GEARS 3/3, BLADE BLADE and WATER TAPE (K).
- Take REBAR; place the GEARS and select the HANDLE (L).
- Use SHAVING BLADE; take ICE SKATE SHEET 1/2 (M).
- Use REINFORCEMENT BAR; pick up PIPE(N).
- TUBE open; unroll map; take 2/4 FISTS.
- Select P-O-Px3.
- Open chest; take the KEY and the RED (Q).
- Get down.
- Use ADHESIVE TAPE (A).
- Select; win the KEY (B).
- Go down to the right.
- Use the KEY; gain 2/2 ICE SKATE SHEET (C).
- go to the cabin
- Use the KEY; take OIL (D).
- Walk for 2x.
- Use OIL; take the SIGNAL RING (E).
- Go right.
- Use OIL and LUPA; take 3/4 HANDLES (F).
- go to the cabin
- Use SIGNAL RING; open book; select the page (G).
- Select (H); remove all red except areas shown (I).
- select (J); remove all blue except areas shown (K).
- Select (L); remove all green except areas shown (M).
- Select (N); remove all orange except areas shown (O).
- Select (P).
- Take 4/4 FISTS (Q).
- Use FISTS (R); play JUMP; win ICE SKATING SHOES.
- ICE SKATING BLADE and ICE SKATING SHOES WRENCH; win ICE SKATES.
- Go to Frozen Lake.
- Use ICE SKATES (A).
- Use HOLE; take the HAND (B).
- Select (C).
- Put your HAND; define rings (D-E-F).
- Grab the GRAPPLE and the PICKUP TOOL (G).
- ROPE in GRIPPLE; win GRIP HOOK.
- Position the GRIP HOOK (H) and the HERRADO (I); select (H).
- advance
- Speak; CLAMP gain (J).
- Take the SILVER KEY, POWDER and EMPTY BAG (K).
- Use the COLLAPSE TOOL (L).
- Use SHAVING BLADE; take the PUTTY KNIFE; use CLIP and WRENCH (M).
- advance
- Earn the TREE KEY.
- Remove the cover; use EMPTY BAG and SPOON; take 1/3 LENSES and BAG OF GRAINS (N).
- Use a spatula and PENDANT (O).
- Take HAMMER (P).
- Take PLATES (Q).
- Use the TREE KEY (R).
- Go left.
- Select one).
- Use GRAIN BAG; take the CURTAIN WAND (B).
- Play JUMP (C).
- Take the CLIPPED KEY (D).
- Use curtain rod (E).
- Use the CLIPPED KEY; read daily; take PATTERN SET (F).
- Use the SILVER KEY; take NAILS (G).
- Get down.
- Remove stones and broken boards; use BOARDS, NAILS and HAMMER (H).
- Go right.
- Remove the leaves; take the FIST and the GOLDEN KEY (I).
- Volume MACHADO (J).
- Use AX; win YEWWOOD(K).
- Go down to the left.
- Put PATTERN SET and YEW WOOD; E-D-J-H-A-E-F-I-B-C-G-F solution; win the KEY TO THE CITY CHAMBER.
- Use the GOLDEN KEY; take the 1/2 LEVERS (K).
- Go down to the right.
- Use the CITY CHAMBER KEY (L).
- Go right.
- speak (M).
- Take the BRONZE KEY (N).
- Walk for 2x; Go left.
- Use the BRONZE KEY; take 2/3 CUPS and 2/2 LEVERS (O).
- Go to the Town Hall.
- Remove the books and use the LEVERS; remove the items and take the VALVE (P).
- Get down.
- Select (Q).
- Place a VALVE (C).
- Rotate the arrows to the yellow area C-B-D-A-C.
- Take the BELT; use HATCHET; win FIXED WOOD (E).
- Use CORREIA (F).
- Go to Roger's house.
- Place the ASH WOOD; F-C-I-J-E-B-J-G-A-B-D-H-F solution; win the TREE KEY.
- Walk down, to the right and forward.
- Use the TREE KEY (K).
- advance
Chapter 4: At Albert's house
- Use on HANDLE (L).
- Tome FAN (M).
- I take PEAK (N).
- open closet; take the SCREWDRIVER (O).
- Use SCREWDRIVER; take the KEY (P).
- Use the KEY; take PITCHER, POT, EMPTY PITCHER, AWAKENING POLLEN RECIPE, EMPTY SPRAY BOTTLE, and SQUARE VALVE (Q).
- Take BASKET; use POT; gain RIVER POISON (R).
- Get down.
- Place and select the SQUARE VALVE (S).
- Play JUMP; take REAPER HOOK (T).
- Get down.
- Use PEAK and HATCHET; win AMARANTH WOOD (U).
- Go right.
- Use JAR; win ALOE JUICE (V).
- Go to Roger's house.
- Location MADEIRA DE AMARANTO; A-B-C-A-D-E-F-D-B-E-C-F-A solution; wins the TREE KEY.
- Get down; go right, go left.
- Use the TREE KEY (G).
- Play JUMP (H).
- Solution for the HOP minigame 1 M-L-M-I-L-M-K-I-L-M-J-K-I-L-M.
- HOP minigame 2 solution 1-3 (N).
- HOP mini-game solution 3 P-O-R-S-T-Q-P-S-R-U-V-S-T-W; take the LEVER ARM.
- Position and select LEVER ARM; use EMPTY SPRAY BOTTLE; gain SPRAY BOTTLE (A).
- Walk for 3x.
- Use SPRAY BOTTLE and REAPER HOOK; win RED ROSE (B).
- Get down.
- Use BASKET; win RED BERRIES (C).
- Get down.
- Use CUTTER HOOK; win SLEEPING FLOWER BUD (D).
- EMPTY BOAT, RIVER POISON, RED ALOE JUICE, RED BERRIES, SLEEPY BUDDLE and RED ROSE in AWAKENING POLLEN RECIPE; win BASKET WITH INGREDIENTS.
- He goes to Albert's house.
- Select (E).
- Place BASKET WITH INGREDIENTS; Close instructions.
- girar (S); usa (F-G)-(H-G)-(I-G).
- Select (J); use (K-J)-(L-J)-(M-N)-(O-N)-(N-J)-(P-G)-(Q-R).
- Select (R-S-J-T-U).
- Take CAN WITH AWAKENING POLLEN (R).
- Use AWAKENING POLLEN JAR and FAN (A).
- Move elements; take LENSES 3/3 (B).
- Go to the Town Hall.
- Speak; win CUP-SHAPED KEY (C).
- Place the CUP-SHAPED WRENCH (D).
- Play JUMP (E).
- HOP 1 minigame solution (F).
- HOP minigame 2 solution (H-G-I-H-G); get CRYSTALS.
- Place the LENSES; select (J).
- Select 1-3 (K).
- Select 1-3 (L).
- Walk for 5x.
- Use CRISTAIS (M).
- Solution (N).
- Take LIANA and the 1/4 SNAKE KEYS (A).
- Use LIANA; win FIST (B).
- Take TWISTED FORK; use the HANDLE (C).
- advance
- Tomo POKER (D).
- advance
- Use POKER; win TABLET WITH ENGRAVING (E).
- Take the GARDEN GLOVE (F).
- Take the MIRROR FRAGMENT (G).
- Use TWISTED FORK; gain FORGED SYMBOL (H).
- Get down.
- Use MIRROR FRAGMENT; gain CLOTH STRIP (I).
- Go forward, left.
- Play JUMP; win 2/4 SERPENT KEYS (J).
- Take SUN CHARM and STONES (K).
- Place the STONES; select 3x; take LEVER and METAL BRUSH; button (L).
- Coloque SUN CHARM; pegue PUZZLE PIECE e 3/4 SNAKE KEYS (M).
- Get down.
- Place the PUZZLE PIECE; select (NO).
- Get down.
- Use GARDEN GLOVE and METAL BRUSH; take the CLAY KEY (P).
- Forward, to the right.
- Select 1-9; restore items; win LADDER (A).
- Take the PATTERN DISK; place the LADDER (B).
- Take the DESIGN PLATE (C).
- Get down.
- Place the DESIGN PLATE (D).
- Select differences (E).
- Get down.
- Select (F).
- Place the DISK WITH PATTERN; solution (G).
- Stick to VALVE (H).
- advance
- Use the VALVE (I).
- Take COLORED TILE (J).
- Walk for 2x.
- Select (K).
- Place COLORFUL TILE (L).
- Select 1-6 (M).
- Select 7-12 (N).
- Select 13-18 (O).
- Take the 4/4 SNAKE WRENCHES (P).
- Advance 2x.
- Place the SERPENT KEYS (Q).
- advance
- Take CUP(R).
- Go ahead).
Chapter 5: Gorgon's Crypt
- Take 1/6 FANGS; place the CLAY WRENCH (A).
- Take the PRESSURE GAUGE (B).
- Tomo RAG (C).
- Place the FORGED SYMBOL (D).
- H-F-G-K-J-H-F-G-K-J-H-E-I-J-H solution.
- Play JUMP (L).
- Grab the EAGLE HEAD FIGURINE; use CUP; gain GLASS OF WATER (M).
- Use CUP WITH WATER; gain CUP WITH BOILING WATER (A).
- Get down.
- Use CLOTH and TABLET WITH RECORDING; solution (B).
- Pick up HAMMER WITH chisel, TANK and SAW (C).
- Walk for 2x.
- Use HAMMER WITH chisel; take the OLD TORCH (D).
- CLOTH STRIP on OLD TORCH; win TORCH.
- Go to the Gorgon Crypt.
- Use the TORCH; win BURNING TORCH (E).
- Walk for 3x.
- Use BURNING TORCH; take VIAL WITH ACID (F).
- Go to the Treasury.
- Use ACID VIAL (G).
- Select K-L-M-J-H-K-I-L-H-I-J-K.
- Remove the sword; note code (N).
- Go down, go right.
- Use a CUP WITH BOILING WATER; note code (A).
- Select (B).
- Solution (C).
- Take the KEY (D).
- Use the KEY; do ANCHORING (E).
- Play JUMP (F); Minigame solution 1 (G). Solution of minigame 2 (H).
- Take the BOOK OF GORGON (I).
- Go to the spiral staircase.
- Select (J).
- Place LEVER, ANCHOR, MANOMETER and TANK; restore 1-7 (K).
- Final (L).
- Go to the Town Hall.
- Drop EAGLE HEAD FIGURINE; selecione A-G-E-F-G-Cx2-G-Bx2.
- Take fangs 2/6 and 3/6 (H).
- He goes to Albert's house.
- Speak; win ROPE (I).
- Use a CORDA (J).
- Take the 4/6 FANGS (K).
- Go right.
- Use a SERRA (L).
- Move elements; take PAW SKELETON (M).
- Use SKELETON LEG; win HONEY SPOON (N).
- advance
- Take the GARDEN SHOVEL (O).
- move items; take 1/5 and 2/5 MULTICOLORED CHIPS (P).
- Usage (Q-R); Count 3/5 and 4/5 MULTICOLOR CHIPS.
- I take Slinging (S).
- Tomo CLIPPERS (T).
- Walk for 2x.
- Use the SAW and GARDEN SHOVEL; open bag; bring SWIMMING MASK (A).
- Use HONDA; BRUSH gain (B).
- Use BRUSH (C).
- Select (D); use CLIPS; take the CHAIN (E).
- Use SWIMMING MASK (F). Play JUMP; win OWL FIGURINE.
- Use STRING; take CHAIN ANCHOR (G).
- Advance 2x.
- Use CHAIN ANCHOR (H).
- Use HONEY SPOON; wins SPOON WITH HONEY; take 5/5 MULTICOLORED CHIPS (I).
- Place the OWL FIGURE; selection panel (J).
- Place MULTICOLORED CHIPS on the rack.
- Solution C-Fx2-E-Fx7-D-Fx4-C-Fx7-A-Fx8.
- advance
- Use SPOON WITH HONEY; take the 5/6 FANGS and DENTAL CLAMPS (G).
- Walk for 2x.
- Use DENTAL FORCES; earn 6/6 FANGS (H).
- Advance 2x.
- Select (me).
- Place the fangs; select 1-9 (J).
- Take the SPEAR (K).
- Select (L).
- Use the SPEAR (M).
- Select (N).
- Play JUMP (O); minigame solution (P); win MIRRORRIUM.
- You get SPECIAL SWORD.
- Go to the spiral staircase.
- Place the MIRROR (Q).
- ¡Felicidades! ¡Terminou Darkness and Flame: Enemy in Reflection!
Created on: 2019-10-27